Wednesday, January 26, 2011

SPARKLING (no pun intended)

Hey,

I tested the selfmade engine for performance und such things, and it is even slower than the Irrlicht built-in engine :-( Because I already have to be careful of what  to pack into Magnon to not decrease performance to much I decided to instead use SPARK: A free OpenGL based particle engine wich has already been wrapped for Irrlicht. SPARK is faster than the built-in and provides much more features. However, it does not permit dynamically attatching emitters to particles (at least not yet :-P) but that's ok. The implementation for Magnon is almost complete, then the cars can have fancy dust trails and water splashes. But also fire, lighting, rain, snow, you name it. Just a matter of how much particles can be calculated without draining too much of the FPS.

Anyway, here's a pic:
You can see sparks, a thunder cloud, a tornado and some aurora-like effect.

greetings