I think I should clean with up the bad taste of BlitzMax that I might have left with my last entry. (BlitzMax is good!) Here are a few screenshot of working racetracks of the old version:
First there is the Stadium:
A bright sky and many cheering fans create a peaceful but tense atmosphere, while the track itself looks easy and yet it is hard to decide wether to speed up or to slow down for a turn. Mixing these things together the Stadium creates a appropriate setting for exciting neck-and-neck races.
Next we have the Cave of the Cystals:
Over thousands of years the mighty force of the elements has formed this series of caves all linked together by openings in the walls. As variant as the elements, the four main chambers differ in appereance: It starts in a calm long region, which is filled with illuminating crystals. Heading on we enter a part of boiling rock in a lake of lava: The Cave of Fire. As we ascend the road we again drive through the Earth Cave. On the right and left we can see the cave from above and by following this ledge we arrive in the Cave of Water. It is filled with formidable stalactites and stalagmites some of them fused over eons of growth. There still is the river that slowly carved out the form of this cave. Crossing the river by using the bridge, we enter the tremendous Dome of Wind. Wirling down the track that is held by massive stone columns we finaly reach the Earth Cave again, thus comleting the circle. And sometimes, when there are no races held in the cave, and no one else is around, you can still here it: There is magic in this place.
The World of Magnon
Those tracks above are quite appropriate for a racing game and they will be playable in Magnon as well, but now there are new possibilities. In Magnon you are able to bend the laws of physics. By doing so, it opens a whole lot of new possibilities regarding the design of tracks. Up turns down and right gets wrong, all the same, doesn't matter, here we go:
So, that's the difference.
Basically.
greetings