Things are going well so far, I implemented rudimentary AI and waypoints. Turns out better than expected. I also finished the LoD system completly. (Yea, I said I finished it before, but you know, bugfixes and stuff takes time) Implementing the loading routine for Cars is almost finished, too. Only the shaders are missing, which is not a high priority right now. I will continue by implementing the other objects you need for a map and finally a loading routine. Coupled with the AI I could already call it a racing game. Plus most of the classes and other programming stuff is the same or at least very similar with the car handling, so most work would be copying code and make that work somehow.
After that the rest should be menu- and managementcode. The boring stuff you know, but who wants a console operated 3d racing game? (Not offending unix cracks of experts of course)
Enough code talk, graphics are another topic. However, there will be no screenshot this time. Myself being busy coding for magnon, for a competition and for my job, I have had no time to create 3d content and the modeller has not much time either since he started going to school again.
So when the gamecode is finished I suppose we have to start a content creation session.
greetings
Saturday, September 18, 2010
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