Friday, April 23, 2010

You should not care about physics...


... but I have to. The car somehow has to stay on the ground.Until now I have used my own physics calculations for that, it was work enough to handle correct orientation and gravity, but since I have been testing how my system reacts to none-four-wheel vehicles things got out of control. So I began searching for a physics engine that suited my needs. First I took a look at Tokamak, but the engine was not really able to do what I wanted and seems to be dead for a while now. Then I tried Ode and at first it seemed to be the right engine. Thanks to white tiger's IrrNewt. It already has an IVehicle base class (ICar too, but that is to specific for my needs) that I can use and so far I have not found anything that would make me reconsider the choice.

So what's the screenshot about? 
That is the beginning of the Car-Editor. If everything works out, it will be able not only to make cars, but also motorcycles, three wheelers or even hover vehicles. I know, it basically looks like the Map Editor. That is because I simply took the gui of it as a basis for the new editor. However, I removed many things - the Car-Editor will not be as complicated as it's relative.


Bye

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